Inflexion Games, the studio behind the Gaslamp fantasy survival game Nightingale, is “not satisfied with the current state of the game”.
This is the opinion of CEO Aaryn Flynn, who spoke in a particularly candid video along with art and audio director Neil Thomson about what's next for the early access game.
Since its Early Access release six months ago, Inflexion has focused on quality of life improvements, bug fixes, and the introduction of the much-requested offline mode. Now the team is looking to better execute on its original vision and fix shortcomings in the gameplay experience.
“We're not happy with the state of the game, we're not happy with the overall atmosphere, we're not happy with our player count,” Flynn admitted.
While the game has historically recorded 47,500 concurrent players, the current peak is only a few hundred players per day.
The team is now discussing what constitutes the core of the game and what can be easily adapted.
To that end, a major update is planned for later this summer. One of the main changes is the introduction of more structure and clearer progression, as the pair admit that the game is currently too open and requires players to be self-motivated when setting goals.
Higher building limits are also planned, allowing players to create larger and more complex structures and provide more variety in the fantasy worlds. At the heart of the game is the sense of adventure, and the team is committed to delivering on that promise.
In addition, the couple thanked the community for their support and emphasized that any positive and constructive feedback is welcome.
Our Bertie was disappointed after the game's release, saying that the fun was always “just around the corner.”
“Most of the time I've stubbornly chased an excitement that eludes me, hoping it's lurking around the next corner, in the next gear tier I'll unlock,” he wrote in his Nightingale impressions. “But every corner just seems to bring another corner, and so I go around in circles, getting somewhere but never there.”